SÉAMUS BLAIR
Game Developer and & Creative Technology Solutions

MY WORK

Out of The Ordinary
Unreal VR Game Development
Outernet Christmas London
Unreal Engine Dev & Rendering
RISING
Web App Development - Live Audio
Living Canvas
Media Server Technician
Deep Atlantic
Unreal Engine Dev & Rendering
Google Earth Day Calculator
Web Development - Interactive
Hildegard Immersive
Unreal Engine - Dome Rendering

EXPERIENCE

From dome shows and 40ft anamorphic animation on London high streets to interactive experiences in Irish aquariums, there's been serious variety in the work I've had the pleasure to make happen. I work mostly in software but I love working with computer hardware and screen technology when the chance arises. Right now I'm working on game development and aiming to deliver something great. Below is a snippet of my relevant tech experience  without all the nitty gritty as well as my personal projects.

The above are professional projects I worked in a significant capacity that reached a public audience. There are however many more not shown here due to their 'behind the scenes' nature. These include interactive web projects, rendering technology and realtime immersive experiments.

I've had the pleasure of collaborating with big clients in both the public and private sector such as Google, Guinness and Accenture

BIFE
Game Development Course
2015 — 2016
DETAILS
IADT
BSc Creative Computing
2016— 2020
DETAILS
WebSpace
Web Developer
2020 — 2021
DETAILS
Algorithm
Unreal Developer/Tech Lead
2021 — 2024
DETAILS

PERSONAL PROJECTS

Unseen Edge
Unity Design & Development
Rummage
Global Game Jam 2021
Outer Planet Onslaught
Unreal Development
Pilfer
Javascript Web Game
Air Traffic Control Sim
Unity Development