The goal was to deliver a visual experience that would match the tone, cadence and narrative of a beautiful Irish language Opera. What made this unique was having characters and environments move and change throughout. Working with planes and simple geometry we were able to use textures, shaders and particle systems to give the impression of depth and space in our environments without taxing the hardware.
This project was intensely experimental. We decided we wanted to push the envelope in terms of what people could expect from this kind of event. We added hand tracking and simple interactions to deepen the sense of immersion, even going as far as to use motion capture data from dancers to drive animations. Seeing people immersed in the experience was especially rewarding.